Wacom and deviantART are proud to present the winners for Wacom's "Bring Your Vision to Life: Dreams" contest.
Artist's Comments
Desky version of: [link]
This actually shows off the details better than the full submission LOL! Print version available here: [link] Original Description: ---- --- --- --- --- --- Baatezu (bay-AH-tez-oo) is the name given to the demons and devils that reside in Avernus, which is the first of all the Hells. Avernus is infinite in size and is a wasteland of charred, rubble and ruin-strewn plains constantly burning and sending ashes into the blood-red sunless sky. Nothing grows in Avernus, all the native creatures, such as the demon shown here, constantly search for other beings and the souls of the damned to slay and consume. not somewhere you would want to visit on your holidays --- --- --- --- --- --- --- In fitting with the concept, I wanted my demon to be ragged, horrific and look really old and used. So, he's missing limbs, and features are distorted. I wanted to make him look like a container for something very evil, something that would be a husk of dried and decayed flesh looking like leather. A mixture of things that looks like a man, but that never was a man. Something twisted and sick. I spent around a week on the concept, trying different things and this is the final result. The actual constuction of this took around three days. One day on the basic figure, one day on the head alone and the final day on the background and tidying it all up. All the work was achieved in Photoshop with a mixture of Mouse and Tablet. No filters other than blur and emboss where used, a fact that I am really proud of. More importantly, this was created without direct use of stock. I say direct use, because a couple of the ideas that shaped this were majorly influenced by one item of stock: *resurgere's pack Slaughter - I saw this and nearly threw up it was that good. Especially the one with the opened out heart, all those filaments of fat completely changed the direction the mouth was going in. I originally had it full of teeth, but this works MUCH better. Creating the mouth to look like the stock was so much fun, it was very similar in construction to one of my previous pictures 'the huntress' where I painted something similar, so I just built on that. turned out better than I expected. Its a shame this submission isnt bigger in a way as the detail I put in on the image is so much more complex and its all lost having been resized. I might post some closeups in my scraps. The backbone was a bitch to do, I so nearly resorted to just using stock on that, but I *really* wanted this to be 100% me. The texturing on the back took a while to get right too, I'm very pleased with the results of that. I did around three passes on it, and just kept adding and adding to it and its ended up just right. A mixture of stretched leather and decayed flesh stretched across a bone and metal frame Can you tell I'm pleased with this? LOL I dont normally rant on in a description half as much as this |
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Comments
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Whoever appeals to the law against his fellow man is
either a fool or a coward. Whoever cannot take care of
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I love the colors, I love the backdrop, I truly adore the character.
Im particularly fond of the patch where the "spine" is exposed.
The background truly adds alot of depth, and puts some nice focus and defination to the main aspect : the demon.
A +Fav for sure.
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Get off my internet, ye freeloader!
the back, is that a (stone)texture where you brush up the details and highlights?
or is every single scratch brushed.
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Art Director, UI Design
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Denying gravity, and learning To fly.
Colour:
Here I see you use black and red as your main focus (it's your favourite combination of colours isn’t?
The head of the creature embarks it's own colour style also, using the grays as I said, but when you focus more on this individual you come to realize how it truly looks evil, and for me may even jump out of the screen, this I think is primarily brought through by the intense red in it's eye, but also by the shape and expression on his face which I will get into more later.
Style/Texture:
I take it you used your Wacom tablet for this one as with many others...
This means that the natural look to be expected is smooth, but this one (looking at the figures back particularly) reveals a lot more texture; this is also seen in some of the terrain as well. I have said it before, but I still this your develop with each new deviation, and this being no exception to that. It's also interesting that I notice that aspect in style and texture as I usually notice differences between other pieces of yours through objects and colour. This most likely means that the way you have texturized the terrain, background and figure has different to your other pieces.
So briefly, in texture, you use a soft unfocussed look for the fiery background, and a very realistic earthy look for the terrain and creature. As you state in your description it seems to have taken you sometime to create this look.
Objects/Structure:
There are only a few objects in this one, making not too complex of a piece in a structural sense. The figure being probably the main focal point was a good idea in this because you naturally wanted to capture some emotion. But also the background... It somewhat plays it's own major part being the horizon. It's unfocused yes (the unfocussed look is also great if I might add) but, it for me is a good distraction from the creature. I find myself constantly looking at it and wondering what it would look like focused.
The creature though is perhaps one of the best designs I have seen for a long time, however when I look at his shoulders vs the dark rock face, his upper lever looks almost 2D. It might of needed some more shading in the area to create a 3D look. But ultimately it's fine, and I admire the spine and head, which reminds me of the Borg Queen (Star Trek).
Theme/Concept:
As I briefly explained in colour, the figures expression is very; creepy is probably the best word for it. I can just imagine myself perhaps spying on him from behind, and then having him suddenly stop and slowly turn around spotting you. I also stated just before how I always caught myself looking into the distance at the background, well it for me in this section I feel this having it's own theme. Like the fact how it being the primary good distraction from the creature, I has this sort of illusive aspect about it that I can't really explain well, I guess that's a good thing though. A whole week on the concept, I can see why you put a lot of though into it.
Composition/Overall:
Thank you for providing such a detailed description of the tasks you undertook to create the piece, this I always admire. A whole week on the concept, I can see why you put a lot of though into it. In some ways it it's all that unique but in others it is. I have mixed feelings about that, but the overall design, and concept it quite distinctive from many of other works.
I anticipate your next release. Well done once again.
Rating:
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